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Archive for the 'Audio' Category

SRS Labs improves your hearing

September 14th, 2006, 10:39 am by

** Updated Sept. 22, 6:50 p.m.: A response from SRS Labs. See blow**

If you value the movie-theater experience where you hear sounds coming from behind you, you should check out the new lineup of software from SRS Labs in Santa Ana. New software launched today at the ongoing CTIA Wireless Show in Los Angeles (for more coverage, see previous posts).

Known for enhancing the sound within Windows Media Player with SRS WOW software, the company now has software to make headphones sound better, iPod video sound better and well, anything PC-related sound better.

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SRS Audio Sandbox is the company’s collection of all the sound-improving software. A quick round up:

  • SRS WOW HD – Improves sound of compressed audio files
  • SRS TruSurround XT - If you’re listening to a surround-sound DVD or CD but only have two speakers (ie: stereo), this translates the surround sound into stereo without losing that surround sound experience.
  • SRS Headphone 360: Lets you hear surround sound on headphones.
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At CTIA yesterday, SRS folks had me listen to parts of the movie Dragonslayer on a iPod cell phone. In the movie theater, when you would hear the dragon’s heavy breathing behind you before the creature appears on the big screen, I could definitely hear some noise. But heavy breathing? I couldn’t distinguish it until it was pointed out to me. I probably had to be caught in the moment of watching the movie to notice it was the dragon.

Maybe I’ll try again, which I can do for a free 14-day trial. Try it yourself and post a comment below.

** Update Sept. 22 ** Says Benjamin Grier, SRS’s Product Marketing Manager: **

What you heard was one of our technologies, Headphone 360, using a higher end cell phone. As a suggestion, you might want to hear the SRS Audio Sandbox on your PC. If you try the SRS Audio Sandbox free trial (at http://www.srslabs.com/sas ) with any movie content (and choose our movie settings), you will get a much better idea of the end user experience with the SRS Audio Sandbox.

Good tip, Benjamin. I’ll check it out…

My ultimate headphone experience

June 20th, 2006, 7:00 am by

blueears.jpgJust two years ago, I would have stared blankly at you if you asked me what a subwoofer was. But now, I want a set of $1,000 headphones.

That’s about how much Irvine’s Ultimate Ears charges for its custom, in-ear pieces it builds for The Strokes, Foo Fighters, Cake and whoever else will pay that much for them. The blue ones pictured were designed for Air Supply. (Air Supply? They’re still around?). While the pink ones with sparklies were designed for AFI for the MTV awards.

Actually, the highest-end models start at $900 and for a bit extra, UE employee & tattoo artist Adam Roberts will paint whatever you want on them. Why do they charge so much? Besides the cool designs and custom fit, the headphones have three speakers inside, each producing high or low tones — the high-pitched tweets and the rumbling woofs.

My story about Ultimate Ears is in today’s paper and linked HERE. But not everything fit. So read on if you’re curious about my own experience with UE, what UE is doing for the up-and-coming musician and why we may be hearing about this small, 20-person company in the future.earphone2.jpg

I stopped by UE’s offices last week and marketing guy Mike Dias and others gave the full tour. So full, they insisted I sit down and feel what it’s like to get a set of custom headphones made for me. So I did, biting into a piece of Styrofoam to keep my jaw open and my ear canal propped up. Not a pretty picture, eh?

earphone3.jpgPart of the reason why musicians love these headphones (a.k.a. personal monitors, in-ear headphones or inserts), they block unwanted loud noises on stage (shrill fans, booming speakers) so musicians can hear what they need to hear — one another, the sound guy in the back, themselves. Technically, its passive noise cancellation blocks 26 decibels of unwanted noise.

As Noy Soudaly squeezed blue goop (liquid silicon) into my ear, it felt like someone was sticking a squishy finger into my ear. Yes, that creepy. But Noy seemed like a good guy, plus he’s worked with a lot of big names. From the bluish silicon, which now looks like a chewed-up wad of gum, it would get scanned as a 3D image into a computer and then sent to a lab in Minnesota to create a hard shell.

It gets shipped back to Irvine, where Ultimate Ears adds its technology (two to three speakers), adds some color and then Adam draws something cool on each piece and, if you beg, the metal case the headphones come in. That’s about it. Photo by Mark Rightmire

ringtonesmhzsml.jpgAnother reason for the high price? These headphones provide nearly the full range of sounds a human can hear. A human typically hears sounds between 20 Hertz to 20 kilohertz, while the custom UEs range from 20 Hertz to 16 kilohertz. If you’re wondering about the 17 to 20 KH, most adults can’t hear those anymore because a person’s hearing degrades over time. I found a nifty chart on this from a story in last week’s New York Times. Remember the story about ringtones that only children can hear? The ringtone is at 17 kilohertz, which is a level of sound many adults can no longer hear. Try it yourself and see if you can hear this annoying buzz.

Of course for those of you who aren’t about to blow $1,000 on headphones, Ultimate Ears launched some lower-priced, universal-fit headphones two years ago. With prices between $100 to $250, these are still kind of high for some people. But they also get rave reviews from everyone, including Register headphone geek Matt Degen, who helped me test the UE Super-Fi headphones last year.

UE is doing pretty well in the universal market, which now brings in more revenues than its custom market. Both are still growing but the Super-Fi headphones are growing a “few hundred percent’ each year, says Bob Allison, the private investor in Irvine who helped fund the effort and is sticking with UE as it expands into bigger markets.

One way it hopes to grow is by reaching musicians before they hit it big…
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