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Toshiba adds 45nm Intel chips to consumer and gaming laptops

February 5th, 2008, 11:55 am by

Irvine-based Toshiba America Information Systems announced today a new laptop and an upgrade to an existing laptop — both making use of Intel technology.

satellite2816The Satellite U305-S2816 laptop for consumers has a 13.3-inch diagonal widescreen, an Intel Core 2 Duo processor, Windows Vista Home Premium, 2GBs of memory, a 250GB hard disk drive, 802.11n and a starting price of $1,349.99. The base unit weighs 4.6 pounds.

The Intel chip in the new laptop is called Penryn, which is also the name of a community in Placer County, California and a type of granite, according to former Intel engineer Dileep Bhandarkar. He writes on an Intel blog that the Penryn is the industry’s first 45-nanometer chip, and it delivers the same performance as Intel’s existing Core 2 Duo processors.

Intel was also added to Toshiba’s existing Satellite X205-SLI laptop designed for gamers. Intel’s 45-nanometer processor was added because it generates less heat and its faster CPU processor designed to withstand the long periods of graphics-heavy use common in computer gaming.satellitex205

The laptop comes with a 17-inch diagonal LCD widescreen monitor, two hard disk drives that total 320GBs, an embedded webcam and microphone, a fingerprint reader, an NVIDIA SLI Dual GeForce 8600M GT with 512MB GDDR3 discrete graphics memory, Bluetooth 2.0, 2GBs of memory with capacity for 4GBs, four built-in Harman Kardon stereo speakers with one sub-woofer and a one-year standard limited warranty. Those features can come packaged as the X205-SLI2 version for $1,999.99 or as the X205-SLI4 $2,499.99 which for $500 more offers a USB HDTV tuner.

Revenues for Irvine’s Blizzard grew 58 percent year-over-year

January 31st, 2008, 5:17 pm by

burningcrusadeWorld of Warcraft added two million subscribers in 2007, helping the game reach the milestone of 10 million subscribers and also contributing to an 8 percent year-over-year revenue growth for parent company Vivendi.

This is interesting for two reasons. First, World of Warcraft was released Nov. 23, 2004, meaning 20 percent of its users joined in the game’s third year (during which the Burning Crusade expansion pack, at left, was released). Second, Blizzard was the only driving force in the revenue increase for Vivendi’s gaming division in 2007.

According to 2007 revenue information released by Vivendi this afternoon, the company’s 2007 revenues totaled $32 billion, with net income of $4.1 billion.

The Vivendi Games division that includes World of Warcraft developer Blizzard Entertainment reported $1.5 billion in revenues last year and Blizzard’s share of that gaming revenue was $1.2 billion.

The Vivendi earnings report says Blizzard’s revenues grew 58 percent year over year, while the revenues for the rest of the Vivendi gaming division (Sierra Entertainment, Sierra Online and Vivendi Games Mobile) decreased by 29 percent.

In early December gaming giant Activision announced a merger with Blizzard’s parent company Vivendi to be called Activision-Blizzard. According to Activision, its 2007 earnings will be announced Feb. 7.

Ron Paul WoW marchers document experience

January 2nd, 2008, 2:25 pm by

wowrallyElves, druids, orcs and more gathered and marched from inside the World of Warcraft for a Ron Paul New Year’s Day rally and then documented the event in blogs, forums and videos.

The political event in Azeroth was organized by Ron Paul supporters on a discussion forum and revolution.ist Web site. Paul devotees staged the rally on the Whisperwind server and led about 300 characters on a mostly single-file line march from Ironforge to StormWind to Westfall through Booty Bay to Rachet then to the Barrens and finally the Cross roads for a dance — despite some spamming, spit and snowballs from anti-Ron Paul protesters present.

Read our stories leading up to the march.

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Blizzard CEO honored for gaming work

December 12th, 2007, 11:25 am by

Irvine’s Blizzard Entertainment CEO and co-founder Mike Morhaime (on the right in the photo) has been honored as the 11th inductee in the Hall of Fame by the Academy ofBlizzardfounders Interactive Arts & Sciences.

The academy said Morhaime was selected “for his role in expanding the MMOG audience beyond the hardcore.” He will receive the award Feb. 7 in Las Vegas:

“The success that Blizzard Entertainment has had over the years would not have been possible without the enthusiasm and support of players around the world, and the passion and dedication of our employees, so I thank all of them for contributing to this achievement,” said Morhaime in a statement.

Other Hall of Famers include Trip Hawkins, Peter Molyneux, Yu Suzuki, Will Wright, John Carmack, Hironobu Sakaguchi , Sid Meier, Shigeru Miyamoto, Richard Garriott and Danielle Bunten Berry.

This is Blizzard’s biggest nod from the academy, which previously gave the game company one award in 2005 for “Massively Multiplayer/Persistent World Game of the Year.” That same year, Half-Life 2 was given three awards in categories that included World of Warcraft as a nominee.

WoW listed as most-played PC game

December 12th, 2007, 6:38 am by

WoWearthWorld of Warcraft looks to be turning more and more people into druids, elves and warlocks as Nielsen Company named it the No. 1 PC game title in the U.S. between April and November. The report released Tuesday looked at “the most popular trends among Americans.”

According to the report, WoW players spent an average of just over 17 hours per week — roughly 2.5 hours per night — playing the game from Irvine-based Blizzard Entertainment. That would mean that WoW gamers spend an average 10% of their time in the mythical land of Azeroth. Some people are obviously spending more well over three hours nightly.

Looking at the number of minutes played per week, the next game on the list is another MMOG, RuneScape from England’s Jagex. Fans of that game played it about 11.5 hours on average every week.

Nielson ranked their list by the percent of PC gamers who played each game in the “average minute.” Almost one out of every 100 computer gamers (.79 percent) play WoW in the average minute — more than four times the .18 share scored by the second most popular game, Electronic Arts’ The Sims.

The other top PC gaming titles: Halo: Combat Evolved, Halo 2, Counter-Strike, The Sims 2, Madden NFL ’07, Grand Theft Auto and Counter-Strike: Source.

Blizzard still looking for mobile developer

November 27th, 2007, 11:31 am by

Blizzard

Blizzard Entertainment in Irvine looks to expand its staff and continues its search for someone to bring its content to mobile devices.

That’s the jest of six job positions listed yesterday on the tech job Web site Dice.com. The jobs listed: CORE senior programmer, CRM software engineer, web systems administrator, web software engineer, storage area network administrator and lead mobile software engineer.

Blizzplanet reported earlier this year when the first mobile gaming positions were listed, but it looks like Blizzard is still looking to fill at least one of those spots.

That mobile engineer position wants someone to “lead the effort to bring Blizzard dynamic content to the mobile space.” Mobile candidates must have 3-5 years of programming experience so they can lead “a group of programmers in bringing Blizzard-IP-related functions to the mobile space.”

A senior mobile UI designer position still listed on Blizzard’s site, is intended for someone who has the capacity to “create and direct others to create clean designs that balance the Blizzard art style with the specific needs of the mobile audience.”

And if you can’t wait for a mobile Blizzard experience, check out this cell phone that is reported to be able to play World of Warcraft.

Blizzard offspring update: Red 5 Studios

October 9th, 2007, 3:01 am by

Carbine StudiosLast Thursday, I wrote about Carbine Studios, the start-up game company whose founders worked on Blizzard’s massively successful World of Warcraft game. Check out the story HERE. Plus here are a few more photos that didn’t make it into the original story package:

Carbine Studios’ Kevin Beardslee and Jeremy Gaffney Carbine Studios concept art

Today, another exclusive: An update on another post-WoW group of developers.

I spoke to Mark Kern, president of Red 5 Studios in Aliso Viejo and the original lead developer for WoW. His company received $18.5 million in venture-capital funding last December mainly because its three co-founders played were key Blizzard folks.

Red 5’s three founders: Mark Kern led the development of World of Warcraft. Bill Petras was art director for the game. And Taewon Yun co-founded Blizzard’s Korea office and was responsible for launching the game in Asia.Just like Carbine Studios, Red 5 is working on a massively multiplayer game. Little is known about either game, but I have an inkling both will offer lessons learned from WoW and have a similar look.

Red 5 just opened a 20,000 square-foot Shanghai production studio that serves as its co-headquarters. That added another 20 people to its 52 employees in Aliso Viejo. Mark said the opening ceremony in China was covered by a dozen or so TV and internet journalists in China and attended by government officials and local heads of game development.

“We’re using the office to say “we’re here to win in China” because it is the world’s largest market for online games,” Mark said.

Besides Red 5 and Carbine, there are several other Blizzard offspring who have gone on to start their own game companies. Flagship Studios in San Francisco; ArenaNet (developers of NCsoft’s Guild Wars) in Bellevue, Wash.; Castaway Entertainment in Belmont, Calif. and a few others…

But what does Mark think about all these former WoW developers cashing in on Blizzard’s success? Read on…

Read the rest of this entry »

Microsoft kicks off E3 with no Xbox price cut

July 10th, 2007, 10:57 pm by

xboxe31.jpgI was hoping for a discount on the Xbox 360 console tonight during Microsoft’s big E3 press conference in Santa Monica, but no such lack. Then again, the Xbox is still cheaper than the newly reduced $500 Sony PlayStation 3.

Microsoft had plenty to offer, starting with all the new games that will be out by the holidays: Halo 3 (Sept. 25), Grand Theft Auto 4 (Oct. 16), Gears of War for Windows (by end of year), Assassins Creed (Nov. 2007), Project Gotham Racing 4 (end of year)…halo3console.jpg

With Halo 3, the company will sell a special Halo edition Xbox 360 beginning in September in Halo green and complete with accessories, including wireless controller, wired headset and Xbox Live silver membership. No details on price.

boxpinkcontroller.jpgI don’t remember seeing the pink controller, but according to Microsoft’s press site, which released all the new stuff after the press conference ended at 10 p.m., there will be one in pink (and dark blue and light blue).

mssceneitcontrol.jpg

Some family-fun stuff for Xbox 360: Viva Pinata: Party Animals, a Simpson’s game and “Scene It,” complete with a new controller (on left) so up to four people can play.

Microsoft also touched on other non-gaming features: Its Xbox Live Marketplace area, which Live members have spent $125 million since its launch, will add Disney’s entire high-definition movie lineup starting tonight (Tuesday).

Check back all day tomorrow. I’m heading to Santa Monica to see how E3 slimmed itself down. Hopefully, I’ll post what I see right here on the blog as soon as I can.

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