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Archive for the 'Frank Pearce' Tag

WoW players raise $1.1 million for Make-A-Wish

February 17th, 2010, 12:02 am by

When Blizzard Entertainment asked gamers inside the World of Warcraft to help the Make-A-Wish Foundation, players responded.

By the thousands.

On Tuesday, Blizzard president Mike Morhaime handed a $1.11 million check to the charity that grants wishes of children with life-threatening medical conditions.

“We’re very happy with the amount,” said Mike Morhaime, president of the Irvine game developer.

Was he surprised?

“We stopped making predictions about WoW a long time ago.”

The proceeds came from the sale of a Pandaren Monk, a virtual pet for the game. The creature sold for $10 between Nov. 4 and Dec. 31. Half the price was donated to the Make-A-Wish Foundation. That means 222,000 players bought the pet.

“I was shocked. That’s a lot of virtual pets,” said Frank Pearce, the game’s executive director.

Morhaime believes players wanted to help out the charity and not just score another virtual pet.

“If you read a lot of the comments in the forums, they indicated that people were really excited about Make-a-Wish and having the proceeds benefit the foundation,” Morhaime said.

In fact, Blizzard released two other virtual pets at the same time that weren’t as big sellers.

“People were definitely drawn to the Pandaren,” Pearce said.

The company has granted eight or nine wishes, including that of Ezra Chatterton, whose tale I documented starting with his May 2007 visit to Blizzard’s headquarters. Chatterton had brain cancer and played WoW with his father as an escape. His story inspired hundreds of readers and WoW players to write in and wish him the best. Read the rest of this entry »

WoW memories from a designer and a co-founder

November 22nd, 2009, 9:25 am by
View WoW slide shows
Blizzard Entertainment celebrate WoW's 5th anniversary a few days early on Nov. 19, 2009. Exclusive: Employees celebrate 5 years of WoW

World of Warcraft through the years: A slide show archive

WoW through the years

This is part of a series of stories about the World of Warcraft, a massively multiplayer game built by Irvine’s Blizzard Entertainment. The game celebrates its five-year anniversary on Nov. 23, 2009. Catch the earlier stories at ocregister.com/blizzard.

The Designer

As Blizzard’s executive vice president of game design, Rob Pardo oversees 800 or so developers with cofounder Frank Pearce. He sees everything coming and going. But what touches him most is watching how people interact with the game.

Like his 10-year-old daughter. She started playing at age 4 when the beta test period began.

“When she started, she didn’t want to be in zones where you get attacked by monsters. She really liked to attack critters, like rabbits. What she really liked was jumping off the building. It baffled me why she liked doing that over and over and over,” he said.

“As she got older, she still didn’t like player-to-player combat. Then one day, I noticed that she was waking up on her own and playing on the battleground. She’s now 10,” he said. Read the rest of this entry »

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